When some folks, at least those of a certain age, hear the term RISK, they think of a board game. RISK was a game introduced in 1957, as La Conquête du Monde (The Conquest of the World), in France.
So it fits fine here on Scope Crepe, n'est pas?
My son introduced me to an online version of the game - an MMO (Massively Multiplayer Online) game, called Conquer Club. If it's time to [A] have a little fun and [B] learn some strategy, perhaps you can give it a try. The game has over 100 maps (not limited to the original basic map-of-the-world). I show the map example in the posting of BeNeLux, with provinces of Belgium, Netherlands and Luxemborg in play. You can choose any of these 100+ maps and you can play against over 200,000 other registered users. It's free for basic membership.
The site is http://www.conquerclub.com/ . I have no afflilation with the site or the game nor do I receive any benefit - other than getting some other players on board who are even newer and perhaps worse at it than I am...
This idea of having "fun" with "risk" reinforces an idea that co-author Ranjit Biswas, PMP and I will be pushing in our upcoming book The Fiddler on the Project. We will assert there that one of the things that makes project management necessary as a discipline and makes the job interesting - and even fun - for PMs, is the introduction of uncertainty in their projects. We all know the equation Risk Score = Probability x Impact, which means that a given risk's overall attention should be based on both the likelihood and the consequence of that risk on the project's objectives.
In the book, we'll mathematically prove that risk=fun. You'll have to wait for the book to find out how. For now, you can at least have some fun with risk using the board game!